Files
Matthias Heil 001b945ea1 NrxDebugVisualizer shows objects.
TODO: Update SceneTreeView after adding new objects
2026-04-15 15:59:42 +02:00

44 lines
1.5 KiB
C#

using NamedPipes;
using NrxDebugVisualizer.Scenes;
using Num.Roto.Visualization.Math.Geometry;
using Num.Roto.Visualization.Math.Utilities;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Numerics;
using System.Threading;
namespace NrxDebugVisualizer.Models;
internal sealed class PipeServer
{
private string PipeName { get; }
private NamedPipesServer? NamedPipesServer { get; set; }
private Action<VisualizerModel> UpdateAction { get; init; }
public PipeServer(string pipeName, Action<VisualizerModel> updateAction,CancellationToken cancellationToken)
{
PipeName = pipeName;
UpdateAction = updateAction;
StartPipeServer(cancellationToken);
}
private void NamedPipesServer_PropertyChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName != nameof(NamedPipesServer.VisualizerModel)) return;
var visualizerObject = NamedPipesServer?.VisualizerModel;
if (visualizerObject is null) return;
UpdateAction(visualizerObject);
}
#region NamedPipesServer
private async void StartPipeServer(CancellationToken cancellationToken)
{
NamedPipesServer = new NamedPipesServer(PipeName, logger: (s) => Log.Info(s,0));
NamedPipesServer.PropertyChanged += NamedPipesServer_PropertyChanged;
await NamedPipesServer.RunAsync(cancellationToken).ConfigureAwait(false);
}
#endregion
}