not working
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7
Vector3Visualizer/NamedPipes/NamedPipes.csproj
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7
Vector3Visualizer/NamedPipes/NamedPipes.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>netstandard2.0</TargetFramework>
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</PropertyGroup>
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</Project>
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23
Vector3Visualizer/NamedPipes/ReadFileToStream.cs
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23
Vector3Visualizer/NamedPipes/ReadFileToStream.cs
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using System.IO;
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namespace NamedPipes
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{
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// Contains the method executed in the context of the impersonated user
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public class ReadFileToStream
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{
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private readonly string fn;
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private readonly StreamString ss;
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public ReadFileToStream(StreamString str, string filename)
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{
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fn = filename;
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ss = str;
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}
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public void Start()
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{
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string contents = File.ReadAllText(fn);
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ss.WriteString(contents);
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}
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}
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}
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65
Vector3Visualizer/NamedPipes/Receiver.cs
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65
Vector3Visualizer/NamedPipes/Receiver.cs
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using System;
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using System.IO;
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using System.IO.Pipes;
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using System.Text;
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using System.Threading;
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namespace NamedPipes
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{
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public class Receiver
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{
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public readonly static string PipeName = "testpipe";
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public Receiver()
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{
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}
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~Receiver()
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{
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}
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public void Start()
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{
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while (true)
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{
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var pipeServer = new NamedPipeServerStream(PipeName, PipeDirection.InOut);
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int threadId = Thread.CurrentThread.ManagedThreadId;
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// Wait for a client to connect
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pipeServer.WaitForConnection();
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Console.WriteLine($"Client connected on thread[{threadId}].");
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try
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{
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// Read the request from the client. Once the client has
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// written to the pipe its security token will be available.
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StreamString stream = new StreamString(pipeServer);
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// Verify our identity to the connected client using a
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// string that the client anticipates.
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stream.WriteString("I am the one true server!");
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string message = stream.ReadString();
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Console.WriteLine($"Received: {message}");
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// Read in the contents of the file while impersonating the client.
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//ReadFileToStream fileReader = new ReadFileToStream(ss, filename);
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// Display the name of the user we are impersonating.
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//Console.WriteLine($"Reading file: {filename} on thread[{threadId}] as user: {pipeServer.GetImpersonationUserName()}.");
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//pipeServer.RunAsClient(fileReader.Start);
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}
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// Catch the IOException that is raised if the pipe is broken
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// or disconnected.
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catch (IOException e)
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{
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Console.WriteLine($"ERROR: {e.Message}");
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}
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finally
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{
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pipeServer.Dispose();
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}
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}
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}
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}
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}
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40
Vector3Visualizer/NamedPipes/Sender.cs
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40
Vector3Visualizer/NamedPipes/Sender.cs
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using System;
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using System.IO.Pipes;
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using System.Security.Principal;
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using System.Threading;
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namespace NamedPipes
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{
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public class Sender
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{
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public Sender() { }
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public void SendMessage(string message)
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{
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var pipeClient = new NamedPipeClientStream(".", Receiver.PipeName, PipeDirection.InOut, PipeOptions.None, TokenImpersonationLevel.Impersonation);
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Console.WriteLine("Connecting to server...\n");
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pipeClient.Connect(5000);
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Console.WriteLine("Connected.\n");
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var ss = new StreamString(pipeClient);
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// Validate the server's signature string.
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if (ss.ReadString() == "I am the one true server!")
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{
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// The client security token is sent with the first write.
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// Send the name of the file whose contents are returned
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// by the server.
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ss.WriteString(message);
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// Print the file to the screen.
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Console.Write(ss.ReadString());
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}
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else
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{
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Console.WriteLine("Server could not be verified.");
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}
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pipeClient.Dispose();
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// Give the client process some time to display results before exiting.
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Thread.Sleep(100);
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}
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}
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}
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47
Vector3Visualizer/NamedPipes/StreamString.cs
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47
Vector3Visualizer/NamedPipes/StreamString.cs
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using System;
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using System.IO;
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using System.Text;
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namespace NamedPipes
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{
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// Defines the data protocol for reading and writing strings on our stream.
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public class StreamString
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{
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private readonly Stream ioStream;
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private readonly UnicodeEncoding streamEncoding;
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public StreamString(Stream ioStream)
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{
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this.ioStream = ioStream;
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streamEncoding = new UnicodeEncoding();
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}
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public string ReadString()
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{
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int len;
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len = ioStream.ReadByte() * 256;
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len += ioStream.ReadByte();
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var inBuffer = new byte[len];
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ioStream.Read(inBuffer, 0, len);
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return streamEncoding.GetString(inBuffer);
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}
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public int WriteString(string outString)
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{
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byte[] outBuffer = streamEncoding.GetBytes(outString);
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int len = outBuffer.Length;
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if (len > UInt16.MaxValue)
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{
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len = (int)UInt16.MaxValue;
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}
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ioStream.WriteByte((byte)(len / 256));
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ioStream.WriteByte((byte)(len & 255));
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ioStream.Write(outBuffer, 0, len);
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ioStream.Flush();
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return outBuffer.Length + 2;
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}
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}
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}
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