NrxDebugVisualizer shows objects.
TODO: Update SceneTreeView after adding new objects
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@@ -13,10 +13,12 @@ VisualizerModel visualizerModel = new()
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};
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while (true)
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{
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var pipeClient = new NamedPipeClient("TestPipe", @".\","TestServer",logger:Console.WriteLine);
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var serverName = "NrxDebugVisualizer";
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var pipeClient = new NamedPipeClient(serverName, @".\", serverName, logger:Console.WriteLine);
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Thread.Sleep(1000);
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visualizerModel.Point = new System.Numerics.Vector3(count, count * 2, count * 3);
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count++;
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await pipeClient.SetVisualizerModelAsync(visualizerModel);
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pipeClient.SetMessageAsync($"Hello from TestClient " + count++).GetAwaiter().GetResult();
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//pipeClient.SetDebugObjectAsync(new DebugObject{Type = typeof(string).FullName,Data = Encoding.GetEncoding("UTF-8").GetBytes(message)}).GetAwaiter().GetResult();
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//await pipeClient.SetMessageAsync($"Hello from TestClient " + count++);
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pipeClient.Dispose();
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}
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